Shing-Chi Cheung, Hong Kong University of Science and Technology
The sprite draw data is allocated in a GPU buffer that is CPU writable and accessed directly by the computer shader since the data changes every frame. However the vertex and index buffer are GPU optimized buffer since they are not required to be accessed by the CPU at all and also makes rasterization faster as well.,这一点在QQ浏览器中也有详细论述
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