Фото: MJTH / Shutterstock / Fotodom
Copyright © 1997-2026 by www.people.com.cn all rights reserved
,推荐阅读纸飞机下载获取更多信息
Last week’s article summarized the sprite system on the Commodore 64. I’ve done this for quite a few other platforms at this point, and I’ve usually followed up with a short project that makes heavy use of sprites and often reuses them over the course of each frame. To date, this project has always been my “shooting gallery Rosetta Stone” project. However, for the C64, I have unfinished sprite-related business with an entirely different Rosetta Stone project:
:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full